Again, don’t worry about the soldiers, just pay attention to the flames coming out of the pipes. The genuinely lethal obstacle in this section is the giant piston, which you can pass with proper timing. You need to concern yourself with all the flame blasts and falling pipes in between you and the next waypoint. While this tower is an unwelcome fortification, you don’t have to worry about the guards at first. The path will stay linear until you get to the next loading screen. Use the stack of boxes and the rope to get to the next checkpoint. You can take a breather once Garrett is on ground level. Just make your way toward the tower and adapt to each incoming rooftop and balcony while dashing. The ensuing escape sequence is best approached by not overthinking. Be sure to use the tower windows as a guide. This is one of the simpler puzzles in the game: Starting from the bottom of the tower, rotate the pieces until you match the real tower in the distance. Look for the framed blueprint and search it for a hidden switch. While in the study, look for the ladder and climb it. Travel along the linear path (including a elevator ride) to the study. Use your vision ability to spot the hidden switch among the books. Improve your situation by extinguishing the fireplace with a water arrow. Notice all the darkness in the room? It’s laughable how two NPCs are essentially harmless if you take advantage of the dark and the room’s various corners. Take advantage of the four-sided path around the stairs to send the guards on a wild goose chase, eventually opening a free path up the stairs.īy clicking 'enter', you agree to GameSpot'sįollow the waypoint to a room with books strewn about and two NPCs. You can also stand at a distance within in their field of vision and make them come to you without going on full alert. Use a diversionary tool like a bottle to arouse their suspicions. Before dealing with them, extinguish all nearby candle flames. Once inside the grand house, progress down its hallways until your reach the main staircase, inconveniently blocked by a guard, not to mention another guard at the top of the steps. If you move swiftly during this initial section of the chapter, you’ll arouse minimal suspicion without triggering a full alert. The guard in the heavy coat will walk down the steps, giving you just enough room to sneak behind him and access the front door. Move along the path until you see two guards conversing at the steps of the front door. Once on the ground, stay left and move slow so as not to alert the caged dog. Stay hidden along the left path, which includes a safe drop on a large pipe. Getting inside the Architect’s grand house isn’t that much more difficult. The path to the manor is fuss-free: simply traverse the balconies and ledges toward the waypoint.
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